Posts tagged ‘Raid’

Weekend in Raiding

This weekend in WoW went from looking very eventful (first normal BRF guild run) to not so eventful (returning to normal Highmaul) and finally to very successful (beating Brackenspore as a guild for the first time!). Thought I was very excited to run BRF for the first time, we had a tank that was a bit under the weather and were going to have to use some alts. My husband was recruited to switch from his Warlock to his (undergeared) DK tank and we had some other alts join as well.

It went pretty well. I will admit that it is much harder to heal the alt tanks than it was to heal our normal tanks. However, we did end up getting Kargath and The Butcher easily. I got an off-hand from Kargath too (Bileslinger’s Censer, something I had no idea dropped, not sure how I missed it in the loot table before…).  Plus I was able to hit 33k HPS on The Butcher. I am not sure how it happened since I usually am stuck between 27k and 30k on a boss, but it did. I did make some gear changes and tweeked my rotation a bit and I could notice that I had much better performance than I have had thus far. That four piece bonus on the tier gear is really nice too! On average I found that the Mushroom ability (which is what recount is calling it) is doing about 200k per boss. And it proc’s on Ysera’s Gift which in my book is equally amazing. I did not have time this weekend but I would like to analyse my logs and see how things looked.

After The Butcher, we went over to the twins since that has been an easy win for us most of the time. Not this time however, but after a couple wipes with alts, many people switched back to their mains (tanks included) and we were able to get them down fairly quickly. We then decided to do something that we have been skipping for the past few weeks, and that was Brackenspore. For some reason, Brackenspore was just not clicking for us. But we had some time and we thought we would give it a go. We kept it to mains since this is a gear check fight and lo and behold we got him down on the first try. And that Hunter bow dropped that a hunter in the group wanted/needed! All in all, it was a good night of raiding.

Once I can pull together my logs and also get my screen shot uploaded of the wondrous 33K HPS (because screen shot or it didn’t happen right?)  I wanted to talk a bit about rotation and the gear (ilvl 661) I am currently running.

What is your rotation when healing and current ilvl?

Happy Healing!

My Raid UI, Showing Addons 2.0

As promised, here is what my UI with addons looks like while I raid.

Here you can see that I have Grid arranged horizontally and by group. This helps me fit the addon in the little corner of my screen. I use Grid to heal which means I spend a lot of time looking at that corner. I like to make sure it is not cluttered and that everything is crisp. You can also see Mik’s Scrolling Combat Text. Mik’s Scrolling Combat Text is a completely cosmetic mod for me. Not really a necessity but something I like. It shows me how much I am healing (on the right side) and how much damage I am taking or what I am being healed for (on the left side). The top tells me abilities I have gained (ie auras, buffs) and mana gained during combat. The bottom reports when my abilities are off cooldown. One addon that you cannot see here is Quartz. Quartz is a customizable casting bar. It will report any lag that you are having and shows you casting time clearly. I do not usually see it very often since most of my spells are instant.

raid1

In this next picture you will see a bit more of Pitbull, Deadly Boss Mods, and Mik’s Scrolling Combat Text. Pitbull here is when I have a target and it also shows the target’s target. Now I rarely have anyone targeted since I use mouseover macros to heal, but I wanted to show what my targeting looked like. I also placed it on the left side right above grid because during most of the time I am healing, I am just focused on grid and putting my target there is pretty logical for me. Deadly Boss Mods is a must for any raider. This mod tells you bosses abilities on timers. You can choose where the bars are and how you want information to be displayed.

raid7

 

Happy Healing!

Rez all the things! Or not.

Back in 2010 when there was a massive change in Rebirth I wrote this blog post. Now there are some new mechanics for all of the ways to rez in combat as you can see below and originally here:

  • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
  • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
  • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.

I believe this works very well with the current raid style though I have seen some disagree, mostly when they are lying on the ground dead from fire. There are some still who I think do not understand that there are a limited number of rezzes available, at least when I am in LFR. With this new rule, this will make many who have the ability to rez rethink who they are going to rez. Will you rez the 10k DPS who died because they stood in fire, the healer whose HPS is below a tanks, or the tank that is taking way too much damage for the fight? Or will you wait to see if someone who is a better choice dies before you rez? These are now questions that we will now have to ask ourselves in combat. Plus we will have to ignore all the “REZ PLS” and “SOMEONE BR ME” that we see yelled in chat during LFR. It seems for Normal and above raids, this job of picking will now fall onto the Raid Leader. They will be the ones who will need to make the tough choices on the fly.

Here is a fun little flow chart to help you get in the Battle Rezzing mindset! Click on it to make it bigger and not so squished!

2015-03-18_14-43-51

 

(Angry Tree Image from Murloc Parliament)

How do you pick who you will rez? Does your raid leader dictate who and when someone will be rezzed?

Happy Healing!

Healing Again

So the time has come when I get to jump back into WoW. Not only did we fix our internet so that it works in the basement, but my lag is almost non existent! We had to buy new wi-fi cards for the computers, but I can tell you it was completely worth it. I am still only really playing while the baby sleeps, but since she is getting old, it is easier to just play at night when she goes to bed. My real goal is to raid again, which I was worried would take years to achieve again (well maybe not years but at least a few months) but when I read the recent patch 4.2 notes, I feel more confident that I will be healing raids again real soon. Now I am excited with the gear changes with the patch. Since you can buy tier 11 items with this patch, I think I will be able to gear up quickly and with that gear I will be able to run heroics for other gear more effectively.

So since I have been not playing much, I was very worried to partake in heroics. I thought that since I heard everything was insanely hard that I would not be able to do it until I had amazing gear. But practice makes perfect I guess because I got talked into a heroic and did just fine. Yes it was stressful and I was nervous, but it was fun plus I got gear!

Once, we are ready to raid, we are going to need to find or start a group in the guild that will be able to raid later in the evening, but since we live on the east coast and the server is a west coast server, it should be pretty easy to find others who want to raid as well. I hope it will be easier since we already have me as a healer and my husband as a tank. Only one more of each to find! Plus, I know there are plenty of other in the guild who want to raid but cannot yet, so I am hoping that putting a group together will be easy.

To change the topic a bit, I find it funny how my opinion of WoW has changed since I have become a more casual player. I used to think that changes with gear like this patch is implementing was horrible and made people lazy gamers. Yes, I know that is rude, but I really just thought that if you wanted the gear you needed to earn it the hard way by raiding. But my perception has completely changed now that it is difficult to play constantly and I am happy that Blizzard makes these changes in order to draw in the new players and the returning ones. Once I heard that it would be easier for me to get to a higher level of gear in a short time frame I know I jumped completely on board. And who wouldn’t? I know that some of you will still have a problem with easy gear, but now I am thankful that I will be able to participate in one of my favorite activities again.

Feels good to be back!

Rebirth…or Not?

This is something I forgot to mention a couple of days ago, and is something I am really on the fence about. Rebirth has changed dramatically.

Now, I am not talking about the cooldown change from 10 to 30 minutes. This is something I completely understand. Yes, we were spoiled and could rez pretty much every boss fight, but it was really not needed, well not necessary I should say because I think we can all name a few fights where Rebirth is loved and desired.

What I am disappointed with is that only one Rebirth can be used per fight. I do not think there were guilds stacking Druids just to receive 6-8 Rebirths per fight. Most we even ran with in our 25 mans was 4, which I would think is about an average number in many guilds. I do not believe it is something that is truly abused by the masses.

But Blizzard thinks so and with the one Rebirth per fight rule, this will make many Druids rethink who they are going to rez. Will you rez the 10k DPS who died because he stood in fire, the healer who makes mistakes, or the tank that is taking way too much damage for the fight? Or will you wait to see if someone who is a better choice dies before you BR? These are many questions that I do not want to ask myself during combat. Our Raid Leaders are good about letting Druids use the BR according to their best judgment, however it seems now, they will need to call the shots so that the wrong person is not rezzed by accident.

This is another change that will take time and practice to get used to.  Here is a fun little flow chart to help you get in the Rebirthing mind set! :)

***Added some arrows for ease!***(Angry Tree Image from Murloc Parliament)

What do you think about the new Rebirth rule?

New Druid Healing…First Thoughts.

First a quick apology for not being very “posty” these past few days. My husband and I are planning an unexpected move so my brain has been mush…wait…it may be mush because of the pregnancy, but I really cannot tell anymore! :)

I have done two 10 man runs in ICC over the past week and have had some time to sit and think over what I like and what I am not liking at the moment with the state of Resto Druids and some other WoW features.

Spells:

Mana - After the patch, my mana pool went to around 42K, which was way higher than before. I know costs can seem a bit skewed at the moment so I think the high mana pool is really not letting me see any of the mana issues that I will be having when I reach 85. I think this is a good and bad thing. Before the patch, I was already having little to no mana issues so I am used to cruising though fights. Not much has changed with the patch with that aspect. I am thinking there might be a harsh reality check when we hit 85 and are in raids.

Tree Form - I cannot count on both hands how many times I hit the number 5 on my number pad and went into Tree Form accidentally during these raids. It was happening to the other Resto Druid in the group too. This is something that is so automatic for me. For example, after we killed Rotface, I was just standing around when I saw a trap went off, I shifted to cat, dashed to the scene and….went Tree Form. Wasted that cooldown. In general, I already posted how I am unhappy with the cooldown, and I can say that playing with it has not made me happier. Most fights I would not even enter Tree Form and I feel awkward and clunky in caster form (weird seeing that I used to be a tree huh?).

Regrowth – I do enjoy the instant cast Regrowths in Tree Form, something that I will probably hate at 85 with the mana cost associated with it, I am not a fan of the 6 second HoT tick. I feel with the mana cost and the limitation on Lifebloom on only one target, then the tick should be for at least 10 seconds or more. This is something that will call for  a major adjustment and mostly will be used as a “Flash Heal” that will help for a few seconds later. In fact, I have currently taken this spell our of my rotation for now, and only using it when the “Oh crap” situations arise.

Lifebloom – I am someone who used Lifebloom ALL THE TIME back when it first came out and was way too overpowered. I loved rolling LB, especially on the tanks, and now I feel only being able to cast it on one target unless in Tree Form is very limiting. And I cannot even count how many times I forgot and started stacking it on the second tank therefore not even healing the main tank at all. At this moment, I feel the healing is there, but not quite. There are times when large spikes of damage are on the tank and my HoTs are seemingly doing nothing. The only way to counter act would be to let the LB bloom, which has always been counterproductive in the past (mostly due to mana cost).

Swiftmend – This has always been a spell that I used as my “oh crap” button. I would save it for just the right moment and use it on the dps that accidentally pulled aggro. Now, it is more advantageous to use it whenever it is off cooldown on the tank to help with healing (or where ever there are group members clumping up). The other druid in the raid was WAY better at remembering to do this than I was. This is another aspect that will take much practice to perfect.

Effloresence – Speaking of Swiftmend, its counterpart Effloresence is cool, but like I said I forgot to Swiftmend all the time so there was very little healing done for with it. I will need to practice this rotation better.

Rejuvenation – Currently there is no real change to this spell for me. I was not having any mana issues so I could cast this freely. I know at 85 there will be some major differences because of the mana cost but for now I feel ok casting this on the raid and tanks for the healing it does. Plus it is always nice to make sure I have a HoT on someone so they can be Swiftmended as needed.

Nourish - Boy to I miss the fast casting time of Nourish. I really feel I am lagging when I cast this spell, although there was no lag at all. This was one of my favorite spells to cast on Tanks and raid members that needed a big heal before they would die. I found myself casting this in the same situation and they would either get healed by someone else or…they would die because of my slowness. I really am not a fan of using this spell now, I know it will be better when I am just tank healing, but for now I am really not in a situation where I am solely doing that job. I will need to practice on timing and try to use this spell, especially with the Mastery help you will get when it is used on someone with a HoT on.

Healing Touch – This is a spell that I will need to force myself to remember to use. Before, unless I was using it with Nature’s Swiftness, I never would use Healing Touch. Again, one of the many in my “oh crap” arsenal. I did use this spell when doing Dreamwalker, I actually got to go in the portals! I was having some great crits and generally high hits with it. With the same cast time of Nourish, in fights like Dreamwalker it was awesome. But, with the very high mana cost, I will need to closely pick and choose when I use it.

Wild Growth -  I have always loved Wild Growth, and since not much has changed for me yet (ie no big mana effect) I am still casting this spell with glee. I am not too worried about the longer cooldown. I remember when this was an instant cast and we druids were just insane, so I have been through cooldown changes before. I think a longer cooldown is good here. With the increased mana cost, we need to have the reigns pulled back a little bit so we are not draining ourselves dry.

Tranquility – I am hoping there are more good fights to use this spell in. So far I using it very sparingly, but it would be cool to see a fight where it is a needed spell to blow.

Talents:

Swift Rejuv – Right now I do not think this talent is working. I read you needed to have 2 points in it for it even to work at all. I placed two in it but have not seen the benefit yet. Hard to tell if there actually is a decrease in the global cooldown or not.

Addons:

While raiding, I was having the addon day from hell, mostly with Grid since I could not seem to get it to work right for me. As I have stated in the past, I use mouseover macros and Grid combo to heal with. Well, my old version of Grid would show me icons of the spells on the player they were on. For example, with Lifebloom I would see the icon and a little 3 when I hit 3 stacks. Without that addon, I was flying blind. I know, I should not need a crutch to heal, but they are always helpful. I ended up keeping the tank targeted at all times and counting them manually on him with Pitbull. Way more annoying. Plus I could not see all the correct debuffs with Grid either.

I hear Grid is being fixed, but if you have any idea as to how to get my icons back, please let me know!

I tried the new raid frames that Blizzard provided since I could not get Grid to work before my first raid. I was impressed with the amount of info you could see, but the inability to completely resize was annoying. They would only go to a certain size and they were way to big for my area I wanted them in. My OCD was making me insane with them looking too big for their spot! Plus the ugly bar/arrow thingy on the side of my screen was an eyesore.

I have yet to try out all of the new Blizzard features, I really have not had the time, but I would like to soon.

Gylphs: 

I am really happy with the new glyph system allowing you to only buy them once. I feel bad for inscriptionest though. Seems their money maker is gone. But really, were they rolling in the dough before? I never had one so I am not sure what changes they are making for them. But I will say, not having to glyph and reglyph is great!

Conclusion:

All in all, I am still on the fence about Resto healing. There are aspects I am really enjoying and there are some I still feel need some work. Reading other blogs and posts has got me thinking of trying new healing ways out and working on my rotation better. I will see what I think after a few more raids!

What do you think? Are you completely happy with your Druid?

The Blame Game

Maybe it is the burn out. Maybe it’s the boredom. Maybe Blizzard has finally found a way to hypnotize us through our computer screen. I cannot be sure. But what I can be sure of is whatever is in the air is causing people to play….dun dun duhhhhhhh….The Blame Game.

How does one play The Blame Game you ask? Well first you take a boss. Any boss will do really, but try to get a boss that you have beaten a million times over and over. What boss did you pick? Oh Hard Mode Saurfang? Perfect! Next, grab your friends. You can bring 10 or 25! How many did you bring? Oh you have only a few friends? Well that is ok, 10 works!  Then get to Saurfang and buff up! Don’t forget to change to Hard Mode in the process. Everyone buffed and ready to go? Alright lets pull! Hmm, everything seems to be going according to plan. The boss is at 60% already? Good good. Wait, Blood Beasts are not dying? Yuck a Mark on a person! Eww now lots of people are getting hit by Blood Beasts. What’s this? Even more people are getting hit by Blood Beasts. Everyone is dying you say? Saurfang is healing too much? Well…you know what to do, blame the tanks!! Rinse and repeat until the tanks are so mad and are done raiding for the evening. Blame Game completed! Congratulations! You win the prize of making the raid uncomfortable and upset.

This is what happened to us on our Saturday raid. We brought in someone who only ran with us off and on, and The Blame Game was activated. Normally, this would never happen because everyone is very close with this person. But it seemed like a dark cloud hung over our raid. Again, I do not know if it was the weather, boredom, or just having a bad day in general, but there was sighing, blaming, and even yelling over vent.

Why were the tanks getting blamed you might ask? The claim was that the tanks were not taunting fast enough when the Rune of Blood was placed on them and Saurfang was healing too much because of that. Odd I thought, especially since I can see the average time it took for a taunt was 1.5 seconds and the max was about 3-4 (taunt missed). Plus, the last time we fought Saurfang we had a fail tank who would never taunt for almost full Rune of Blood rotations, so we knew this was not the problem. After we stated this over vent the person did not let up, linking recount and showing how much healing Saurfang was receiving from Rune of Blood. Now, it is a lot, but from what I remembered it is always a lot (This was confirmed by looking at another guild 10 man’s numbers. Both groups were the same, but we had lower DPS). Plus with the healing done by the Marks, it was just too much for us to handle. There was a huge funk in the air.

The final straw for the tanks was when there was a missed taunt and one tank said over vent “Taunt Missed.” Once it was said a loud “SIGH” rang out over vent (do you really have to guess who did that?). Both tanks responded with anger. One said “Keep your comments to yourself. I am done after this attempt.” After that failed attempt, the tank logged off and went to talk to the raid leader in a different vent channel. Many of us did research on what happened by looking at other logs and recount. We figured out it was a DPS problem which could be fixed (One DPS had horrible lag and could not attack the Blood Beasts correctly). Another member of the group whispered me saying how the raid was ruined because of The Blame Game. I happened to agree.

So what happened? Why are we getting so heated over bosses we have beaten many times over? Or maybe that is the reason we are heated. We know we can do that bosses but we are failing on some key level. Most of the raid did not care, it was just one person. Wipes happen, even on the simplest of things. But I have noticed lately that many people cannot take the failing. I believe it has to do with the pre-expansion burn out. We know it is coming, we know that we will never need to run ICC again (Yay!) and we are just trying to grind through each raid. Does this give us the right to be rude and play The Blame Game on other members in the raid who probably feel the same way you do? No. If you have an opinion that could potentially be volatile to the raid, tell the raid leader or keep it to yourself. There is really no reason to ruin an already strung-out groups mood.

But what go you all think? Have you noticed others struggling to put on a happy face during raid? Have you been the cause of some raid tension? Are the pre-Cata blues affecting your mood?

Just remember, in a raid we are all a group. We need to work together as a group. Causing tension and drama only hurts further progression in the expansion when groups are going to be together again for 10 or 25 man raids. If you are mad enough to be rude, just don’t hit that pesky push-to-talk key, take a deep breath, and relax!

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